Rawls Canardly wrote:
I suppose I didn't make "double all the stats" clear enough. Stats = PG/CPU requirement, as well. And the whole point of the mass addition makes perfect sense. Would I need as much 400mm armor plate to cover 5 metres cubed as I would 15? therefore, less mass. It's also one of the main reasons gallente pilots dread flying armor-tanked anything, and it was only further aggrivated by the hybrid "fix". the higher percentage mass added, the stauncher penalty to agility... to the point where a dual plate myrmidon aligns more slowly than a dual plate dominix.
I don't know if there needs to be a 1000MW plate adding 8400 armor, this seems more game-changing than anything else. The only change would be freeing up a low slot on certain battleship configurations. I'm not sure CCP would want to go changing the stats of EVERY module currently held by people and fitted to ships. Just a more intrusive change to the game and I don't believe is needed.
As for the point about silly-slow battlecruisers...I agree that this is a little crazy and immersion breaking. I had the following changes in my first iteration of this idea:
Step 1- Eliminate static
mass increase for
all armor plates and replace this drawback with a percent mass increase as follows
---- Meta lvl 0: 3.6% increase
---- Meta lvl 1: 3.4% increase
---- Meta lvl 2: 3.2% increase
---- Meta lvl 3: 3.0% increase
---- Meta lvl 4: 2.8% increase
---- Meta lvl 5: 3.6% increase (Tech 2)
---- Meta lvl 6: 3.6% increase (Storyline)
---- Meta lvl 6&7: 2.0% increase (Faction)
But then I realized that fitting a 800mm plate or a 1600mm plate to a BC would result in the same mass addition. This doesn't seem quite right! And if we make these percentages scale with the size of the plate, then we really need to cap it at the above %s lest we affect battleship class vessels more than we already do...
Something a bit more uniform might work, however. Let's consider that a 1600mm plate should add 4% mass to a ship. We could then have a 800mm plate add 3%, 400mm and everything below add 2%, and the faction versions could be 3,2,1% respectively. As it stands now, most plates add around 10% mass to a ship in a good setup, but if we're going to be adding 4,3,2%, is there enough of a handicap to fitting oversized plates?
Maybe this would help, but it's going to change the way plated ships move quite a bit. Maybe that's just what we need, but I hesitate to pitch such a substantial change when the Bigger issue is the actual value of the armor bonus.